Please use this identifier to cite or link to this item: http://hdl.handle.net/10174/40277

Title: Effects of an exercise program with augmented reality on functional fitness and physical activity of community-dwelling older adults
Authors: Ferreira, Soraia
Marmeleira, José
Pozo Cruz, Jesus
Leite, Nilton
Bernardino, Alexandre
Moradell, Ana
Raimundo, Armando
Issue Date: 2025
Publisher: Frontiers in Sports and Active Living
Citation: Ferreira, S., Marmeleira, J., Del Pozo Cruz, J., Leite, N., Bernardino, A., Moradell, A., & Raimundo, A. (2025). Effects of an exercise program with augmented reality on functional fitness and physical activity of community-dwelling older adults [Original Research]. Frontiers in Sports and Active Living, Volume 6 - 2024. https://doi.org/10.3389/fspor.2024.1447866
Abstract: Background: This study aims to investigate the effects of a multimodal program using augmented reality on the functional fitness and physical activity of older adults living in the community. Method: Seventy-eight older adults living in the community participated in this study. Participants were divided into three groups: a control group that maintained their usual activities, and two experimental groups, one with multimodal training (EG1) and the other with multimodal training combined with augmented reality (EG2). Participants were assessed at baseline and post-intervention, after 12 weeks. Functional fitness was assessed using the Rikli and Jones Senior Fitness Test, handgrip strength, the functional reach test, and the Fullerton Advanced Balance Scale. Physical activity was measured using accelerometry. Results: In EG1, lower limb flexibility, agility, cardiorespiratory fitness, and balance improved significantly between baseline and the 12-week outcome (p ≤ 0.001 for all). In EG2, improvements were observed in upper and lower limb strength, lower limb flexibility, agility, cardiorespiratory fitness, handgrip strength, and balance (p < 0.05 for all). Sedentary behavior increased in EG1 after the intervention. The clinical effect sizes of the interventions were large for balance (ES = 1.19) in EG1 and for upper limb strength (ES = 1.24) in EG2, and medium for cardiorespiratory fitness (ES = 0.74), agility (ES = 0.50), and lower limb flexibility (ES = 0.65) in EG1, and lower limb strength (ES = 0.61) and cardiorespiratory fitness (ES = 0.79) in EG2. Conclusion: Both intervention programs led to improvements in several functional domains. However, the multimodal training combined with augmented reality program showed improvements across more domains, resulting in greater changes. Physical activity did not show significant improvements.
URI: https://www.frontiersin.org/journals/sports-and-active-living/articles/10.3389/fspor.2024.1447866/full
http://hdl.handle.net/10174/40277
Type: article
Appears in Collections:CHRC - Publicações - Artigos em Revistas Internacionais Com Arbitragem Científica

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