Please use this identifier to cite or link to this item:
http://hdl.handle.net/10174/31457
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Title: | Translating Games Into Effective Health Results Using Digital Tools |
Authors: | Oliveira, Hernâni |
Editors: | Vaz de Almeida, Cristina Ramos, Susana |
Keywords: | Literacia em Saúde Gamificação |
Issue Date: | Sep-2021 |
Publisher: | IGI GLOBAL |
Citation: | Duarte Brito and Hernâni Oliveira, Translating Games Into Effective Health Results Using Digital Tools, in Cristina Vaz de Almeida and Susana Ramos, Handbook of Research onAssertiveness, Clarity, and Positivity in Health Literacy. 2021,IGI Global. ISBN13: 9781799888246 |
Abstract: | The use of gamification in the health context, especially to trigger behavior change, has assumed a particular relevance. However, the scientific evidence that supports the effectiveness of gamified methodologies has constituted a barrier to the implementation of projects. This chapter draws on a review of this theme, identifying barriers and opportunities for using gamification mechanisms. Results show that digital games are often considered as more enjoyable, engaging and interesting solutions that are able to increase access, autonomy, self-efficacy, compliance to treatment and knowledge acquisition. However, most studies reported a high risk of bias due to small sized samples, short follow-up times and lack of randomized control trials or more robust study designs. Therefore, future research should target older adults, ensure longer periods of follow-up, bigger samples and include randomized control trials. Involvement of patients and health professionals is also a key component to ensure a more effective and regulated delivery of such solutions within the healthcare system. |
URI: | https://www.igi-global.com/book/assertiveness-clarity-positivity-health-literacy/273602 http://hdl.handle.net/10174/31457 |
Type: | bookPart |
Appears in Collections: | GES - Publicações - Capítulos de Livros
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